THE SAARDU TRILOGY is a science fantasy dedicated to daydreamers of all kinds and in all dimensions; written at an elementary level so that early readers may also enjoy these adventures. The central characters are polydimensional childlike creative beings. They play games in the fifth dimension, the realm of imagination, that touch the minds and hearts of human consciousness in the fourth dimension. The adventure begins with their invention of the planet they call SAARDU, where all of the animals they invented are telepathic--even the giant dragonflies!
SAARDU: THE ADVENTURE BEGINS
Book 1 of the trilogy follows Ruby on an outrageous quest. She must forget who and what she really is to indulge in the dramatic thrills of being human. She reinvents herself as a young descendant of Earth, far from home and trapped in a bizarre spaceship community. She must endure the worst day imaginable. She must do something she has never done before and achieve a level of heroism that will never be forgotten.
NEW GAME NEW RULES
Book 2 of the trilogy, Ruby wants to stay on Saardu forever, but it is rightfully Rascal's turn to be the hero. Ruby promised. Breaking your word is a serious offense in the eleventh dimension. Ruby's selfish indulgence forces her friend to play the villain. It's do or die, so Rascal invents a new game with new rules to save herself and Ruby from infinite banishment.
DEJA VU
In this tale, which is the third book of the trilogy, we travel back in time to Ruby's ancestors on Earth and off-world colonies, when a catastrophic event forces their departure from the solar system.
The Saardu Trilogy launches Carma's 11D Zenyan Mythology series. Think of it as String Theory meets Twilight Zone. Simply put, eleven dimensions of reality become your new favorite daydream.