Learn about computer science by exploring the fascinating journey it took to make this book!
How Computers Make Books introduces what’s wonderful about computer science by showing how computers have transformed the art of publishing books. Author and publishing software developer John Whitington reveals the elegant computer science solutions invented to solve big publishing challenges.
In How Computers Make Books you’ll discover:
How do computers represent all the different languages and letters used by humans? How do we compress a book’s worth of complex information so it can be transferred in seconds? And what exactly is a computer program? This book answers all those questions by telling the story of how it was created!
About the technology
Computers are part of every step in creating a book, from capturing the author’s words as a digital document to controlling how the ink gets onto the paper. How Computers Make Books introduces basic computer science concepts like file formatting, transfer, and storage, computer programming, and task automation by guiding you through the modern digital printing process.
About the book
This book takes you on a journey from the plain white page, weaving through typesetting, making gray images from black ink, electronic file formats, and more. It makes computer science come alive as you see how every word, illustration, and page has its own story. You’ll even learn to write your own simple programs and discover hands-on what’s so intoxicating about computer science.
What's inside
About the reader
For the curious-but-clueless about computer science—and anyone interested in how computers make books!
About the author
John Whitington is the founder of a company that builds software for electronic document processing. He has studied and taught Computer Science at Queens’ College, Cambridge.
Technical editor on this book was Bojan Stojanovic.
Table of Contents
1 Putting marks on paper
2 Letter forms
3 Storing words
4 Looking and finding
5 Typing it in
6 Saving space
7 The sums behind the screen
8 Gray areas
9 A typeface
10 Words to paragraphs
11 Out into the world