Making Democracy Fun

How Game Design Can Empower Citizens and Transform Politics

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  • Drawing
  • on
  • the
  • tools
  • of
  • game
  • design
  • to
  • fix
  • democracy.Anyone
  • who
  • has
  • ever
  • been
  • to
  • a
  • public
  • hearing
  • or
  • community
  • meeting
  • would
  • agree
  • that
  • participatory
  • democracy
  • can
  • be
  • boring.
  • Hours
  • of
  • repetitive
  • presentations,
  • alternatingly
  • alarmist
  • or
  • complacent,
  • for
  • or
  • against,
  • accompanied
  • by
  • constant
  • heckling,
  • often
  • with
  • no
  • clear
  • outcome
  • or
  • decision.
  • Is
  • this
  • the
  • best
  • democracy
  • can
  • offer?
  • In
  • Making
  • Democracy
  • Fun,
  • Josh
  • Lerner
  • offers
  • a
  • novel
  • solution
  • for
  • the
  • sad
  • state
  • of
  • our
  • deliberative
  • democracy:
  • the
  • power
  • of
  • good
  • game
  • design.
  • What
  • if
  • public
  • meetings
  • featured
  • competition
  • and
  • collaboration
  • (such
  • as
  • team
  • challenges),
  • clear
  • rules
  • (presented
  • and
  • modeled
  • in
  • multiple
  • ways),
  • measurable
  • progress
  • (such
  • as
  • scores
  • and
  • levels),
  • and
  • engaging
  • sounds
  • and
  • visuals?
  • These
  • game
  • mechanics
  • would
  • make
  • meetings
  • more
  • effective
  • and
  • more
  • enjoyable—even
  • fun.Lerner
  • reports
  • that
  • institutions
  • as
  • diverse
  • as
  • the
  • United
  • Nations,
  • the
  • U.S.
  • Army,
  • and
  • grassroots
  • community
  • groups
  • are
  • already
  • using
  • games
  • and
  • game-like
  • processes
  • to
  • encourage
  • participation.
  • Drawing
  • on
  • more
  • than
  • a
  • decade
  • of
  • practical
  • experience
  • and
  • extensive
  • research,
  • he
  • explains
  • how
  • games
  • have
  • been
  • integrated
  • into
  • a
  • variety
  • of
  • public
  • programs
  • in
  • North
  • and
  • South
  • America.
  • He
  • offers
  • rich
  • stories
  • of
  • game
  • techniques
  • in
  • action,
  • in
  • children's
  • councils,
  • social
  • service
  • programs,
  • and
  • participatory
  • budgeting
  • and
  • planning.
  • With
  • these
  • real-world
  • examples
  • in
  • mind,
  • Lerner
  • describes
  • five
  • kinds
  • of
  • games
  • and
  • twenty-six
  • game
  • mechanics
  • that
  • are
  • especially
  • relevant
  • for
  • democracy.
  • He
  • finds
  • that
  • when
  • governments
  • and
  • organizations
  • use
  • games
  • and
  • design
  • their
  • programs
  • to
  • be
  • more
  • like
  • games,
  • public
  • participation
  • becomes
  • more
  • attractive,
  • effective,
  • and
  • transparent.
  • Game
  • design
  • can
  • make
  • democracy
  • fun—and
  • make
  • it work.
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