At her coming-of-age party, a silent explosion paralyzes the palace. An inhuman figure pierces through the magical shields of the Three Wise Men and fuses a black sword into the hand of the frail Princess Katherina, imposing upon her an urgent mission: return it to the Temple of the Ancients within a year.
Barefoot, in a dusty white dress and torn slippers, she ignores the family chaos and sets out on the forbidden path she always knew. The sword grants her superhuman strength as she passes through royal pantheons, mysterious tunnels, and impossible mechanisms that once defeated her.
Encounters with golems, damp dungeons, a voice in dreams—her own shadow—reveals the escape route through laboratories and secret halls.
The result of my first playthrough of Princess With a Cursed Sword, a solo role-playing game narrated without filters as I write it in my notebook.